Brendan Greene, also known as PlayerUnknown and creator of PUBG, said during a discussion with PCGamesN that everyone is looking at the metaverse the wrong way. He explained that most companies have modeled their goals with the āReady Player One dream.ā
The metaverse vision is grounded in the idea that the multiverse comprises digital worlds where people can explore. Meanwhile, developers build their model from the top down.
However, Greene believes creators are approaching things the wrong way. He highlighted that their existing server-client models could never support more than 10,000 concurrent users in a single experience.
ADVERTISEMENT## Hardware Limitations Preventing the Creation of a True Metaverse
Greene claimed that Tim Sweeney, CEO of Epic Games, doesnāt think the metaverse is possible because there arenāt enough server farms to support its scale. But then again, he stated thereās a way to build a technology that can create the infrastructure locally on playersā devices. This is apparently his vision for Project Artemis, a compilation of open-source next-generation technologies aimed at building a digital āplanet-scaleā world. It starts with PlayerUnknown Productionsā Prologue game, which includes machine learning (ML) generation features.
Prologue Go Wayback (Image courtesy of Steam)Although Greene didnāt thoroughly discuss how his team would achieve his metaverse vision during the conversation, his idea of a bottom-up, open-source infrastructure that does not rely on server farms mirrors the decentralized, democratized design of DePIN (Decentralized Physical Infrastructure Networks).
Traditional open-world multiplayer games typically rely on massive server farms, such as AWS (Amazon Web Services) or Google Cloud, to manage player interactions and movement. This is currently very expensive and prone to a central point of failure.
ADVERTISEMENTDePIN solutions enable the metaverse to thrive by providing an elastic supply of computing power that scales with the number of people joining the network. Chains like the Akash Network (AKASH) and Aethir (ATH) have specialized infrastructures that move the heavy lifting away from conventional centralized data centers.
Greeneās Melba engine has not explicitly used the term DePIN to describe its nature. Nevertheless, its technology stack and philosophy align with the inner workings of decentralized infrastructure networks.
āOur vision for the future of emergent player experiences,ā says Greeneās studio. āProject Artemis is our ultimate goal to build the technology to scale massive online worlds, enabling communities of players to build, play, and create their own experiences in.ā
Furthermore, Greeneās suggested ābottom-upā approach solves the problem DePIN addresses. Its ecosystem departs from centralized server farms in favor of a decentralized, player-based infrastructure to build the metaverseās persistent world.
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