#山寨币季节即将来临? 【Under the new airdrop regulations, the secret behind studio cost strategies—Can retail investors still get a share?】



Instead of guessing, it’s better to do the math. Recently, the costs and returns of several popular score farming configurations are compared:

High-end strategies naturally involve big spending—spending $240 per month to accumulate 285 points, unlocking all core reward pools. But this isn’t the main tactic of studios. Their real killer move is in the mid-tier: $100 for 270 points, or $50 to reliably secure 255 points. Especially the $50 2+15 configuration used monthly has become the studio’s standard operational unit—low cost, easy to replicate, and suitable for bulk deployment. Don’t underestimate the $20 to $30 range either; although the scores are only 240 or 255, considering the bulk advantage, studios can use an account matrix to dominate the entire low-end market.

Assuming a single airdrop is worth around $40:

Accounts with 285 points can participate in 6 rounds, netting a profit of $300; 270-point accounts can do 4 rounds and earn $110; 255-point accounts also do 4 rounds but make $150; even 240-point accounts can participate in 2 rounds, pocketing $80.

This is the truly painful part.

The rules seem tightly locked down, but the scoring deduction mechanism plus high-score rewards concentrated on a few accounts actually give studios more leverage. With control over bulk accounts and cost advantages, they’re not afraid of competition—in fact, they’ll continue pushing into higher score zones, raising the participation threshold above 240 points. Once the dollar value of the airdrop is locked in, studios will go even more crazy, and retail investors’ share of the pie will only get smaller and smaller.

The final irony: rules designed for fairness have, in the end, turned into a game where the strong dominate everything.

It’s recommended that project teams keep a close eye on this trend—score inflation is one thing, but ecosystem authenticity is another. Don’t let a well-intentioned set of rules end up becoming just a cash machine for studios.
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BlockchainBardvip
· 4h ago
Forget it, retail investors have no chance anymore. Once the studio masters the gameplay, it's an overwhelming game.
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GateUser-addcaaf7vip
· 4h ago
It's the same old trick again, studios rolling in, retail investors finding it harder and harder. --- Looking at this set of math problems, honestly, it's a bit despairing; the rule design is becoming more and more competitive. --- $50 configuration has become the standard... We retail investors really can't afford to play anymore. --- Ironically, trying to block loopholes ends up giving them even more space, a textbook case. --- Studio batch numbers are launched en masse, and the score threshold skyrockets, retail investors' shares shatter into pieces. --- I see through this logic; in the end, it's still a game where the strong eat the weak. --- Project teams really need to be more cautious; don't let the rules turn into a cash machine. --- Monthly investment of $50 to earn 255 points? The studio's cost control is indeed a bit ruthless. --- Why is it always like this... The original good intention of the rules, but in the end, it's still ruined by capital. --- It's truly heartbreaking; it feels like retail investors have no way out anymore.
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blocksnarkvip
· 4h ago
Once this data was out, I was hopeless. The studio really shut down the retail investors' way out.
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PonziDetectorvip
· 5h ago
Basically, it's just another round of cutting leeks; the more complicated the rules, the worse retail investors fare.
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HashBrowniesvip
· 5h ago
It's the same old trick again. No matter how cleverly the rules are designed, they can't stop the studio from creating a matrix.
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