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The once overwhelming hype around the "Metaverse" has faded, revealing the true face of this industry. As 2025 approaches its end, a fascinating phenomenon has emerged in the global metaverse ecosystem—some sectors are booming, while others are experiencing a cold winter.
From the frenzy in 2021, cooling down in 2022, to now, the metaverse ecosystem has not collapsed. On the contrary, some areas are quietly recovering and breaking through. At the same time, other sectors are struggling to grow, with declining activity and even user attrition. This uneven distribution of hot and cold has become a key window for observing the metaverse industry in 2025.
**Immersive Games: Over 100 Million Users, but the "Metaverse" Label is Being Removed**
Currently, immersive gaming platforms are the most mature and active part of the metaverse ecosystem. As we enter 2025, the growth momentum of UGC gaming platforms shows no signs of slowing down, and top players are delivering impressive results.
Just look at Roblox—this industry benchmark delivered solid results in Q3 2025: an average of 151.5 million daily active users, up 70% year-over-year. Quarterly revenue reached $1.36 billion, a 48% increase quarter-over-quarter. Such a large user base indicates that the integrated gaming and social UGC model still has strong stickiness and appeal.
Interestingly, Roblox has actually downplayed the "metaverse" label. Besides the clear expression of its metaverse vision during the 2021 hype wave, Roblox now prefers to define its platform using other concepts—users are also happy to accept this shift.