The Rise of Soft Gambling: A New Entertainment Economy for Female Consumers

Soft Gambling: New Habits of Female Consumers

A new habit is forming among female consumers between shopping behavior and roulette. This behavior utilizes a random reward mechanism similar to traditional gambling, but the stakes, atmosphere, and psychology are completely different. This phenomenon, known as "soft gambling," aims to pursue comfort rather than conquest, creating a gentle casino environment.

Main Target Audience

The user composition of the "soft gambling" brand shows that women are its primary target group:

  • A well-known blind box toy brand: 75% are female, with a repurchase rate of up to 50%.
  • Certain cross-border e-commerce platforms: Female users account for 63%-66%, while traditional e-commerce platforms are predominantly male users.
  • Social casino apps: 72% of active players are women, primarily concentrated in the age group of 35 to 55 years.

In contrast, the proportion of female participants in the World Series of Poker in 2025 is only 4%. The further away from actual monetary gambling, the more inclined towards pure surprise experiences, the larger the female audience.

The Manifestations of "Soft Gambling"

  1. Blind Box Toys: Each series contains multiple cute dolls, among which there are "hidden" versions. Each box has a fixed price, guaranteed to contain a prize, but it may not be the desired one. Collectors film unboxing videos, exchange duplicate styles, and continue to purchase.

  2. Certain e-commerce platforms: integrating elements such as lotteries and spinning wheels into the shopping process. Shopping has turned into a cycle similar to mobile games: clicking for a lottery, revealing results, stimulating dopamine secretion, and repeating.

  3. Social casino applications: Users click buttons to receive free spins, confetti rewards, etc., with no actual risk, profiting through in-app purchases of virtual items.

These platforms have adopted a variable reward mechanism, but the stakes are emotional rather than monetary. They rarely disclose odds, creating a softer atmosphere. This is a low-risk, soft feedback loop gambling designed to cultivate habitual participation rather than pursue thrills.

Reasons for Significant Effects

  1. You won't lose everything: Whether it's a toy or cheap cosmetics, there is always something to gain, and this sense of security encourages participation.

  2. The sense of ritual is greater than high risk: small rituals such as unboxing, clicking the spinner, and showcasing rewards embellish daily life.

  3. Aesthetic surpasses conquest: The reward is not in resale value, but in how the item fits the atmosphere or emotion.

  4. Share joy, not player versus player: Users tend to showcase and share their gains rather than flaunting profits.

  5. Saving money is better than making money: Users enjoy the thrill of unlocking discounts rather than beating the market.

Differences in Gambling Motivation

A study published in the journal "Addictive Behaviors" in 2024 found that men gamble more for money and competition, while women do so for escapism, emotional regulation, and social connections. Another study indicates that women respond more strongly to low-risk reward cycles, whereas men are more engaged in high-risk, high-reward situations.

In short, men gamble for glory, while women gamble for pleasure.

High Retention Rate of Business Models

This model is driven by low prices and high sales volume. A certain blind box brand has a gross profit margin of about 60%; a certain e-commerce platform has users opening the app more than 100 times a month. This "casino" does not require big clients, but relies on billions of small bets.

User lifetime value is built on emotional attachment, soft rituals, and the desire to collect complete series, which explains why the retention rates of certain brands far exceed those of traditional toy brands and mainstream retail.

Shopping Evolved into Gambling

Modern e-commerce platforms have adopted similar dopamine stimulation frameworks, extending them into a complete retail ecosystem:

  • Daily spin-the-wheel lottery, limited-time flash sale
  • Social Invitation Coupon
  • Unboxing video for shopping

Each platform gamifies shopping into a loop: Browse → Lottery → Possible Gains → Repeat. The prize is not the product itself, but the dopamine rush that comes from opening the box.

Conclusion

For those women who rarely appear in traditional casinos, these gentle platforms provide the same suspense without any sense of shame. Feminine gambling is not about chasing jackpots, but about chasing a feeling: the moment before the box is opened, before the roulette stops spinning, or before the flash sale appears. This proves that small investments can bring joy. And this "economy of possibility" is becoming an extremely attractive new type of "casino."

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LucidSleepwalkervip
· 08-07 10:16
Mystery box can also be considered gambling, haha. It's easiest to trick a woman's money.
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TestnetNomadvip
· 08-04 11:20
Girls can also be addicted to gambling. Tsk tsk.
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GasSavingMastervip
· 08-04 11:18
Goodness, spending money gets carried away is called enjoyment, while gambling gets carried away is called gambling addiction.
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HodlNerdvip
· 08-04 11:17
fascinating... the behavioral economics behind "soft gambling" perfectly aligns with kahneman's prospect theory. classic dopamine exploitation tbh
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BankruptcyArtistvip
· 08-04 11:16
Just have fun, after all, it's just spare money that I'm losing.
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