Getting crypto newcomers onboard? There's a gap between what seems intuitive and what actually is.



Let's be real about the friction points:

**Bundle mechanics** aren't immediately obvious to fresh users—they need clearer explanation. **Developers with a pattern of rugpulls** should be flagged way more transparently. Then there's **basic chart literacy**—normies scroll past DB/DS designations without a clue what they mean. And mayhem mode? Looks exciting on the surface, but could confuse rather than engage if not well-explained.

Here's the thing: user onboarding for mainstream adoption isn't just about feature rollout. It's about **UX refinement paired with safety guardrails**. Quality-of-life improvements matter—tooltips, clearer labeling, risk warnings—because every friction point is a potential exit point.

The app shows promise. This isn't a knock against the product direction. It's saying: tighten the educational layer, reduce the learning curve, and you've got something genuinely accessible. That's how crypto goes from niche to next-level.
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AmateurDAOWatchervip
· 01-08 18:19
Ah, the core issue is actually one sentence—beginners can't understand it, and then they leave. The rugpull blacklist needs to be more transparent; otherwise, all your efforts are in vain... Don't wait until you fall into a trap and regret it.
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MerkleDreamervip
· 01-08 18:09
ngl That's why so many people enter the crypto space and then leave. The UI definitely needs more polishing.
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TokenomicsShamanvip
· 01-08 11:21
ngl that's the problem... Beginners come in and see a bunch of chart terminology and get completely confused, and then rug projects are still there brazenly scam. If we really want to get the crypto world out of the bubble, we need to lay a solid foundation of basic education first.
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MevWhisperervip
· 01-05 18:58
Honestly, this is the truth. Beginners really feel confused when they come in. Just the abbreviations in those charts can scare off half of the people, let alone mainstream adoption... The education layer needs to be built up.
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SchrödingersNodevip
· 01-05 18:58
Honestly, beginners see that pile of jargon and get confused—who's to blame... It still comes down to education. Rugpull developers actually don't mark it in red—aren't they just asking for trouble? Those things like db/ds—who the hell can understand them? Need to make it clearer. Ultimately, we need to flatten the learning curve; otherwise, the churn rate will explode. Improve the UI, add some copywriting, and the beginner experience could be ten times better... Only then can we truly break into the mainstream.
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DecentralizedEldervip
· 01-05 18:55
ngl, this is the pain point for most beginners... Honestly, the educational layer needs to be well-established, otherwise even the best product is just a decoration.
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DAOTruantvip
· 01-05 18:54
A single sentence reveals it all: newbies are discouraged by these details. Small things like tooltips can really save lives.
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GasOptimizervip
· 01-05 18:49
The biggest pitfall for beginners entering ngl is that the UI design is too complicated. Can we avoid messing around with so many flashy features? --- The rugpull blacklist must be implemented; otherwise, newbies won't be able to tell who is trustworthy and who is a scammer. --- Every time I see new users confused by the charts, I want to laugh. Is it really that hard to add Chinese labels? --- Honestly, the name "Mayhem Mode" is quite frustrating; it sounds like gambling... --- Getting the education aspect right is the real key; otherwise, even the best features won't be understood by newcomers. --- The security tips section definitely needs to be strengthened. Don't wait until users lose everything and then regret it. --- Doing a good job with onboarding can really solve half the problems. The current onboarding process is too fragmented. --- Small details like tooltips often determine whether newcomers stay or leave. Details shape the experience.
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DuskSurfervip
· 01-05 18:41
Exactly right, newcomers are discouraged right away by those things... especially terms like DB/DS, which no one explains clearly. I've seen quite a few friends scared off and thinking there's something wrong with their IQ. Rugpull developers definitely need to be more transparent and clearly mark it, so nothing bad happens later. Mayhem mode is indeed flashy, but if it's not explained well, it's just a trap. It's really an issue of education; by optimizing the copy and prompts, the new user experience will be revolutionary.
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