The Web3 gaming market is expected to enter a new exploration phase in 2026. According to industry trends, Axie Infinity plans to increase innovation efforts and adjust existing risk mechanisms to adapt to market evolution. Meanwhile, the Illuvium project team is developing a new "risk for profit" competitive mode—the deathmatch mechanism—aiming to enhance user engagement through high-risk, high-reward gameplay.
Notably, well-known Web3 figure Yat Siu has shared his views on the current policy environment and market prospects, believing that changes in external policy conditions could bring new opportunities for industry development. It is widely believed in the industry that these strategic adjustments by projects reflect a shift in Web3 gaming from the early play-to-earn model toward more diversified and competitive mechanisms, aiming for long-term user retention and ecosystem health.
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PanicSeller
· 01-04 20:10
Death Arena? Sounds like more money-grabbing, haha
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Axie is adjusting its risk mechanism again. Can it really save the situation this time? I don't believe it.
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High risk, high reward... I bet five bucks this is just another cash grab.
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Policy environment changes? Don't be silly, regulation is the real sword.
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Play-to-earn changing to a competitive model, in simple terms, it's still the same scam with a different shell.
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Yat Siu is optimistic, I am cautious. Haven't we learned enough from history?
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Wait, is deathmatch really about desperately making money or will people really die... Just kidding.
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2026 is still early; it's good enough if these promises last until then.
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User retention? First, ask how many users are left.
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PebbleHander
· 01-03 13:39
NGL, Axie is trying new tricks again. It seems like the play-to-earn model is really becoming outdated.
The Death Arena sounds exciting, but I'm afraid it's just another money-grabbing gimmick.
High risk, high reward—sounds good... but isn't it just a gambler's game?
Yat Siu is hyping policy opportunities again? I'll see if 2026 will really come.
Illuvium, let's see if it can survive the bear market this time.
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SeeYouInFourYears
· 01-02 17:59
Hello, another round of the "cutting leeks" mode update? Deathmatch sounds intense, but can players' wallets withstand it?
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GreenCandleCollector
· 01-02 17:59
Death Arena sounds exciting, but can it really retain players?
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Axie is adjusting its mechanics again. Will it turn things around this time or continue to cut into profits...
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High risk, high reward. Sounds good, but in the end, isn't it just the money of the little guys going into someone's pocket?
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Hey, maybe this time really is different. Once the policy shifts, opportunities will come.
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Wait, when will Illuvium's Death Arena go live? Let's wait and see first.
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Play-to-earn has been overdone. Now they want to switch to an arena mode? Dream on, haha.
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I feel 2026 will be the real trial period for Web3 games. Before that, it was all just messing around.
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Yat Siu is at it again. Every time policies change, he talks about opportunities. Those who make money say the same.
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No matter how innovative the mechanics are, they need real users. Otherwise, it's all pointless.
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MEVHunter
· 01-02 17:44
High risk, high reward? I'm too familiar with this trick; it's essentially just optimizing the user churn rate curve. The Deathmatch mechanism looks fierce, but where is the real arbitrage opportunity—it's in the clearing orders in the mempool, which are the real gold mine.
The Web3 gaming market is expected to enter a new exploration phase in 2026. According to industry trends, Axie Infinity plans to increase innovation efforts and adjust existing risk mechanisms to adapt to market evolution. Meanwhile, the Illuvium project team is developing a new "risk for profit" competitive mode—the deathmatch mechanism—aiming to enhance user engagement through high-risk, high-reward gameplay.
Notably, well-known Web3 figure Yat Siu has shared his views on the current policy environment and market prospects, believing that changes in external policy conditions could bring new opportunities for industry development. It is widely believed in the industry that these strategic adjustments by projects reflect a shift in Web3 gaming from the early play-to-earn model toward more diversified and competitive mechanisms, aiming for long-term user retention and ecosystem health.